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Exploring the Embodied Experience of Walking Meetings through Bodystorming - Implications for Design

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Abstract

Walking meetings are a promising way to reduce unhealthy sedentary behavior at the office. Some aspects of walking meetings are however hard to assess using traditional research approaches that do not account well for the embodied experience of walking meetings. We conducted a series of 16 bodystorming sessions, featuring unusual walking meeting situations to engage participants (N=45) in a reflective experience. After each bodystorming, participants completed three tasks: a body map, an empathy map, and a rating of workload using the NASA-TLX scale. These embodied explorations provide insights on key themes related to walking meetings: material and tools, physical and mental demand, connection with the environment, social dynamics, and privacy. We discuss the role of technology and opportunities for technology-mediated walking meetings. We draw implications for the design of walking meeting technologies or services to account for embodied experiences, and the individual, social, and environmental factors at play.

Original languageEnglish
Title of host publicationTEI '23
Subtitle of host publicationProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc.
Number of pages14
ISBN (Electronic)978-1-4503-9977-7
DOIs
Publication statusPublished - 26 Feb 2023
Event17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023 - Warsaw, Poland
Duration: 26 Feb 20231 Mar 2023

Conference

Conference17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023
Country/TerritoryPoland
CityWarsaw
Period26/02/231/03/23

Funding

This research has been supported by the Luxembourg National Research Fund (FNR) IPBG2020/IS/14839977/C21. The authors would like to thank the HCI research team at the University of Luxembourg for their contribution to this work.

Keywords

  • Bodystorming
  • Design Research
  • Embodied Interaction
  • Sedentary Behavior
  • Walking meetings

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