Abstract
Walking meetings are a promising way to reduce unhealthy sedentary behavior at the office. Some aspects of walking meetings are however hard to assess using traditional research approaches that do not account well for the embodied experience of walking meetings. We conducted a series of 16 bodystorming sessions, featuring unusual walking meeting situations to engage participants (N=45) in a reflective experience. After each bodystorming, participants completed three tasks: a body map, an empathy map, and a rating of workload using the NASA-TLX scale. These embodied explorations provide insights on key themes related to walking meetings: material and tools, physical and mental demand, connection with the environment, social dynamics, and privacy. We discuss the role of technology and opportunities for technology-mediated walking meetings. We draw implications for the design of walking meeting technologies or services to account for embodied experiences, and the individual, social, and environmental factors at play.
| Original language | English |
|---|---|
| Title of host publication | TEI '23 |
| Subtitle of host publication | Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Number of pages | 14 |
| ISBN (Electronic) | 978-1-4503-9977-7 |
| DOIs | |
| Publication status | Published - 26 Feb 2023 |
| Event | 17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023 - Warsaw, Poland Duration: 26 Feb 2023 → 1 Mar 2023 |
Conference
| Conference | 17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023 |
|---|---|
| Country/Territory | Poland |
| City | Warsaw |
| Period | 26/02/23 → 1/03/23 |
Funding
This research has been supported by the Luxembourg National Research Fund (FNR) IPBG2020/IS/14839977/C21. The authors would like to thank the HCI research team at the University of Luxembourg for their contribution to this work.
Keywords
- Bodystorming
- Design Research
- Embodied Interaction
- Sedentary Behavior
- Walking meetings
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