Exploring the Design Space of InterActive Urban Environments: Triggering physical activity through embedded technology

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11 Citations (Scopus)

Abstract

Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban environments can be an effective medium to nudge people into moving. With technology increasingly integrated into our daily lives, designers have access to more data than ever. In this pictorial, we explore the design space of interActive environments (contraction of ginteractive' and gactive'); places designed to increase the physical activity of users or passers-by through the use of interactive technology. Through sketches, a benchmark of existing concepts and an analysis of designed artefacts, we map the different intervention levels, interaction modalities, behavior change strategies and technological opportunities to design such interActive environments. With this work, we invite the community to consider how digital technology can help understand and shape human behavior in urban environments, and provide inspiration to designers and practitioners.

Original languageEnglish
Title of host publicationDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference
Subtitle of host publicationNowhere and Everywhere
Place of PublicationVirtual Event, USA
PublisherAssociation for Computing Machinery, Inc
Pages955-969
Number of pages15
ISBN (Electronic)9781450384766
DOIs
Publication statusPublished - 28 Jun 2021
Event2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 - Virtual, Online, United States
Duration: 28 Jun 20212 Jul 2021

Conference

Conference2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021
Country/TerritoryUnited States
CityVirtual, Online
Period28/06/212/07/21

Bibliographical note

Funding Information:
We thank Jasmijn Verhoef, Jelle Neerhof & Larno Visser for their input. This research is part of the Vitality Living Lab project, financed by Operational Program South Netherlands ERDF 2014-2020.

Publisher Copyright:
© 2021 Owner/Author.

Keywords

  • InterActive environment
  • Urban environment
  • Physical activity
  • Design space
  • Interactive Technology

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