Abstract
Augmented Reality is becoming an emerging trend in the development of play-and-learn experience and increasingly accessible to children. However, there is a lack of understanding of how to design AR games to effectively improve children's learning experience, especially with respect to the novel interaction and representation paradigms that AR affords. In this study, we describe the design and the implementation process of different interaction types (screen-touch and tangible interaction) and feedback mechanisms (non-diegetic feedback and diegetic feedback) in an AR math game for children aged 7 and 8. We report the insights based on our current prototypes and discuss the design implications for our future work.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019 |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 580-585 |
| Number of pages | 6 |
| ISBN (Electronic) | 978-1-4503-6690-8 |
| DOIs | |
| Publication status | Published - 12 Jun 2019 |
| Event | 18th International Conference on Interaction Design and Children, IDC 2019 - Boise, United States Duration: 12 Jun 2019 → 15 Jun 2019 Conference number: 18 |
Conference
| Conference | 18th International Conference on Interaction Design and Children, IDC 2019 |
|---|---|
| Abbreviated title | IDC 2019 |
| Country/Territory | United States |
| City | Boise |
| Period | 12/06/19 → 15/06/19 |
Keywords
- Augmented reality
- Children
- Game design
- Interaction techniques
- Motivation
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