Exploring tangible interaction and diegetic feedback in an ar math game for children

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    Abstract

    Augmented Reality is becoming an emerging trend in the development of play-and-learn experience and increasingly accessible to children. However, there is a lack of understanding of how to design AR games to effectively improve children's learning experience, especially with respect to the novel interaction and representation paradigms that AR affords. In this study, we describe the design and the implementation process of different interaction types (screen-touch and tangible interaction) and feedback mechanisms (non-diegetic feedback and diegetic feedback) in an AR math game for children aged 7 and 8. We report the insights based on our current prototypes and discuss the design implications for our future work.

    Original languageEnglish
    Title of host publicationProceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc.
    Pages580-585
    Number of pages6
    ISBN (Electronic)978-1-4503-6690-8
    DOIs
    Publication statusPublished - 12 Jun 2019
    Event18th International Conference on Interaction Design and Children, IDC 2019 - Boise, United States
    Duration: 12 Jun 201915 Jun 2019
    Conference number: 18

    Conference

    Conference18th International Conference on Interaction Design and Children, IDC 2019
    Abbreviated titleIDC 2019
    Country/TerritoryUnited States
    CityBoise
    Period12/06/1915/06/19

    Keywords

    • Augmented reality
    • Children
    • Game design
    • Interaction techniques
    • Motivation

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