Exploring gaze in interacting with everyday objects with an interactive cup

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    Abstract

    Our eye gaze is important during social interactions. It can generate significant social cues in nonverbal communication. The feeling of being look back when we are gazing at someone influences our social behaviour. In this paper, we propose an interactive coffee cup that is responsive whenever a person is fixating on it. Taking the user's gazing behaviour as our system input modality, we want to create an environment where a person may establish social interaction with an everyday object whenever he/she is looking at it. To make an object visible to the user's eyes and for the user to feel connected with the object, it is expected that the object to possess distinctive characteristics that can acknowledge the user that it is aware of being look at. By combining the recent technology of eye trackers, mechanical design and embedded electronics, we want to explore the possibility of nonverbal social interaction between a person and inanimate object that will respond when a person is looking at it to allow social interaction and to create a sense of emotional bond between the two.
    Original languageEnglish
    Title of host publicationHAI 2016 - Proceedings of the 4th International Conference on Human-Agent Interaction, 4-7 October 2016, Biopolis, Singapore
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc.
    Pages345-348
    Number of pages4
    ISBN (Electronic)9781450345088
    ISBN (Print)978-1-4503-4508-8
    DOIs
    Publication statusPublished - 7 Oct 2016
    Event4th International conference on Human Agent Interaction, HAI 2016 - The Matrix building , Biopolis, Singapore
    Duration: 4 Oct 20167 Oct 2016
    http://hai-conference.net/hai2016/

    Conference

    Conference4th International conference on Human Agent Interaction, HAI 2016
    Abbreviated titleHAI 2016
    Country/TerritorySingapore
    CityBiopolis
    Period4/10/167/10/16
    Internet address

    Keywords

    • Emotional object
    • Eye tracking
    • Gaze sensitive object
    • Human-object interaction

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