Exploring Feedback and Instruction Modalities using Low Fidelity Prototypes for Running: Towards Designing a Wearable System

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    Abstract

    Running is a popular recreational sports activity, but it also has a discontinuation rate, primarily due to running-related injuries. Running injuries, and hence discontinuation can be reduced by providing feedback and instructions on running technique. This paper aims to explore three low fidelity feedback and instruction prototypes directed to design wearable-based systems for improving running technique. We explored feedback and instruction constructed with motor learning and running experts, consistent with motor learning principles. We constructed one prototype to assess the effects of feedback frequency another prototype to compare visual vs auditory feedback, and a prototype to investigate the effects of autonomy for their acute influence on stride frequency, self-efficacy and motivation. Results show that stride frequency changes were minor with all prototypes. Investigation of user experiences revealed an optimal feedback frequency at every one to two minutes and a preference for auditory instructions prior to running equally to real-time visual feedback. Providing autonomy had no improved motivation over no-choice. These results provide initial insights and suggestions to direct future design of wearable based feedback and instruction design for improving running technique.

    Original languageEnglish
    Title of host publicationECCE '21
    Subtitle of host publicationProceedings of the 32nd European Conference on Cognitive Ergonomics
    EditorsPatrizia Marti, Oronzo Parlangeli, Annamaria Recupero
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc.
    Number of pages7
    ISBN (Electronic)978-1-4503-8757-6
    DOIs
    Publication statusPublished - 26 Apr 2021
    Event32nd European Conference on Cognitive Ergonomics: Designing Virtual and Physical Interactive Systems, ECCE 2021 - Virtual, Online, Italy
    Duration: 26 Apr 202129 Apr 2021

    Conference

    Conference32nd European Conference on Cognitive Ergonomics: Designing Virtual and Physical Interactive Systems, ECCE 2021
    Country/TerritoryItaly
    CityVirtual, Online
    Period26/04/2129/04/21

    Funding

    This work is part of the project Nano4Sports, which is financed by Interreg Vlaanderen-Nederland.

    Keywords

    • feedback
    • instruction
    • low fidelity prototyping
    • Running technique
    • wearable

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