Abstract
Social learning games can enhance students' learning engagement in the field of STEM. However, students do not always have the chance to experience social interactions during their learning activities. Augmented reality (AR) games have the ability to enable social interactions among students and allow them to interact with the virtual content while engaging in natural communication in the real world. However, little is still known on how to design social AR games for learning. In this paper, we presented a textbook-based AR social learning game for elementary school students to practice math together. We designed and developed the game concepts based on previous studies and co-design sessions and conducted a user study to explore how students would behave and interact with each other in the game. Our findings extend the understanding of students' social patterns in both collaboration and competition conditions under AR settings. Based on the findings, we propose design implications for designing AR social learning games in the future.
Original language | English |
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Title of host publication | Proceedings of the Interaction Design and Children Conference, IDC 2020 |
Publisher | Association for Computing Machinery, Inc |
Pages | 508-518 |
Number of pages | 11 |
ISBN (Electronic) | 9781450379816 |
DOIs | |
Publication status | Published - 21 Jun 2020 |
Event | 19th International Conference on Interaction Design and Children, IDC 2020 - Virtual, Online, United Kingdom Duration: 17 Jun 2020 → 24 Jun 2020 Conference number: 19 https://idc.acm.org/2020/ |
Conference
Conference | 19th International Conference on Interaction Design and Children, IDC 2020 |
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Abbreviated title | IDC 2020 |
Country/Territory | United Kingdom |
City | Virtual, Online |
Period | 17/06/20 → 24/06/20 |
Internet address |
Keywords
- augmented reality
- learning
- mathematics
- serious game
- social