Abstract
Many electronic products show little respect for the user, which results in poor experiences. We will argue that the user is interested in the experience rather than the product. To achieve rich experiences, design should respect all of man’s skills, including his perceptual-motor and emotional skills, instead of focusing only on his cognitive skills. We will give examples from both our research and teaching programmes which reflect our ideas and the challenges in creating contexts for experience, aesthetics of interaction, rich action-based interaction and emotionally-aware products.
Original language | English |
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Title of host publication | Proceedings of the International Conference Useful and Critical, Helsinki, Finland |
Publication status | Published - 1999 |
Event | conference; International Conference Useful and Critical, Helsinki, Finland - Duration: 1 Jan 1999 → … |
Conference
Conference | conference; International Conference Useful and Critical, Helsinki, Finland |
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Period | 1/01/99 → … |
Other | International Conference Useful and Critical, Helsinki, Finland |