Experiencing the Future: Evaluating a New Framework for the Participatory Co-design of Healthy Public Spaces Using Immersive Virtual Reality

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Abstract

Urban densification is promoted for sustainable urban growth, yet it also generates concerns about negative health impacts on local citizens. Engaging local citizens in the co-design of densification projects is therefore crucial to address their needs and concerns. The use of immersive Virtual Reality (VR) technologies creates potential for advancing the participatory co-design of healthier urban spaces by allowing citizens to not only visualize but also experience the impacts of future designs or “what-if” scenarios. Theoretically grounded in an extended version of Sheppard's approach, which we call the Experiencing the Future Framework (EFF), we developed a study to create and evaluate an immersive VR application called CoHeSIVE. This application was designed to facilitate participatory co-design processes for healthy public spaces. CoHeSIVE, as the technological manifestation of our framework, was created through iterative workshops with end-user input. During the final workshop with 41 participants, both qualitative and quantitative data were collected, including user behavior and experiences with CoHeSIVE, especially regarding its experiential and interactive components. The vast majority of participants had positive experiences and recommended CoHeSIVE for participatory co-design processes. Participants felt confident in their design outcomes and found the user interface easy to use and effective for making and communicating design decisions. The most preferred design attributes were found to be many and clustered trees, several benches, large grass areas, high-rise buildings, more lampposts and the presence of a fountain, showing that the design outcomes were meaningful for the selected local context. Future enhancements of CoHeSIVE might include adding more design attributes, enhancing visual representations, adding multi-user capabilities, integrating generative AI and expanding CoHeSIVE's applicability to other contexts.
Original languageEnglish
Article number102194
Number of pages20
JournalComputers, Environment and Urban Systems
Volume114
Early online date21 Sept 2024
DOIs
Publication statusPublished - Dec 2024

Funding

This work was supported by the EWUU Alliance , an alliance of TU/e , WUR , UU , and UMC .

Funders
Wageningen University & Research
UMC Utrecht

    Keywords

    • immersive virtual reality
    • public participation
    • participatory design
    • co-design
    • urban public space
    • citizen engagement
    • healthy public space
    • Urban public space
    • Participatory design
    • Citizen engagement
    • Immersive virtual reality
    • Co-design
    • Healthy public space
    • Public participation

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