Abstract
Reflection is of increasing interest in HCI as it has many potential benefits in design, education and everyday life. In this paper, we explore media-supported reflection through the design and deployment of three concepts. In contrast to prevalent reflective approaches that are based on system-collected data, we explore how user-created media can support personal reflection. Three interactive prototypes were developed, focusing on different modalities: Balance uses audio, Cogito uses text, and Dott uses visual media. We evaluate these concepts in an inthe-wild study that is both explorative and comparative. We found that the open-ended systems primarily supported reflection during the creation of media and that the use depended on opportunity and triggers. We conclude the paper with a discussion of our findings regarding the method and the implications of our findings for the broader area of design for reflection.
Original language | English |
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Title of host publication | TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery, Inc |
Pages | 67-79 |
Number of pages | 13 |
ISBN (Electronic) | 9781450361071 |
DOIs | |
Publication status | Published - 6 Feb 2020 |
Event | 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia Duration: 9 Feb 2020 → 12 Feb 2020 |
Conference
Conference | 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 |
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Country/Territory | Australia |
City | Sydney |
Period | 9/02/20 → 12/02/20 |
Keywords
- Design for Habits
- Design Research
- Everyday Life
- Media Interaction
- Reflection
- Tangible Interaction