Abstract
This paper presents a testing and evaluation methodology for evolving pervasive gaming and multimedia systems. We introduce the Games@Large system, a complex gaming and multimedia architecture comprised of a multitude of elements: heterogeneous end user devices, wireless and wired network technologies, and various multimedia and gaming services. It enables an easy access to the offered services through the use of a versatile system architecture. Testing and evaluating the design takes central stage
in the project through an iterative process which has a great impact on overall design course and the final product in terms of assuring a proper quality of service and usability of the system. A comprehensive testing and evaluation methodology for newly evolving entertainment systems is developed after the adaptation of the metrics, used for video game and multimedia evaluation
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2007), June 13-15, 2007 |
| Editors | R. Bernhaupt, M. Tscheligi |
| Place of Publication | Salzburg |
| Publisher | Salzburg University |
| Pages | 1-4 |
| Publication status | Published - 2007 |
| Event | conference; ACE 2007; 2007-06-13; 2007-06-15 - Duration: 13 Jun 2007 → 15 Jun 2007 |
Conference
| Conference | conference; ACE 2007; 2007-06-13; 2007-06-15 |
|---|---|
| Period | 13/06/07 → 15/06/07 |
| Other | ACE 2007 |
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