Evaluation and testing methodology for evolving entertainment systems

A. Jurgelionis, F. Bellotti, W.A. IJsselsteijn, Y.A.W. Kort, de

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

76 Downloads (Pure)

Abstract

This paper presents a testing and evaluation methodology for evolving pervasive gaming and multimedia systems. We introduce the Games@Large system, a complex gaming and multimedia architecture comprised of a multitude of elements: heterogeneous end user devices, wireless and wired network technologies, and various multimedia and gaming services. It enables an easy access to the offered services through the use of a versatile system architecture. Testing and evaluating the design takes central stage in the project through an iterative process which has a great impact on overall design course and the final product in terms of assuring a proper quality of service and usability of the system. A comprehensive testing and evaluation methodology for newly evolving entertainment systems is developed after the adaptation of the metrics, used for video game and multimedia evaluation
Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2007), June 13-15, 2007
EditorsR. Bernhaupt, M. Tscheligi
Place of PublicationSalzburg
PublisherSalzburg University
Pages1-4
Publication statusPublished - 2007
Eventconference; ACE 2007; 2007-06-13; 2007-06-15 -
Duration: 13 Jun 200715 Jun 2007

Conference

Conferenceconference; ACE 2007; 2007-06-13; 2007-06-15
Period13/06/0715/06/07
OtherACE 2007

Fingerprint

Dive into the research topics of 'Evaluation and testing methodology for evolving entertainment systems'. Together they form a unique fingerprint.

Cite this