Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games

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    In this paper we report a case study where two versions of the same outdoor pervasive game were compared: one featuring a virtual game object and the other with a tangible representation of it. Our aim was to explore the effect on social interaction and physical activity; two characteristics of Head-Up Games. Based on evaluation with 27 children we can conclude that both approaches support Head-Up Games well, and offer different design opportunities that should be explored further.
    Original languageEnglish
    Title of host publicationIDC '09 Proceedings of the 8th International Conference on Interaction Design and Children, 3-5 June 2009, Como, Italy
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    ISBN (Print)978-1-60558-395-2
    Publication statusPublished - 2009
    Event8th International Conference on Interaction Design and Children: IDC 2009 - Como, Italy
    Duration: 3 Jun 20095 Jun 2009


    Conference8th International Conference on Interaction Design and Children
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