Ethics of gamification in health and fitness-tracking

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Abstract

The use of game-like elements is become increasingly popular in the context of fitness and health apps. While such “gamified” apps hold great potential in motivating people to improve their health, they also come with a “darker side”. Recent work suggests that these gamified health apps raise a number of ethical challenges that, if left unaddressed, are not only morally problematic but also have adverse effects on user health and engagement with the apps. However, studies highlighting the ethical challenges of gamification have also met with criticism, indicating that they fall short of providing guidance to practitioners. In avoiding this mistake, this paper seeks to advance the goal of facilitating a practice-relevant guide for designers of gamified health apps to address ethical issues raised by use of such apps. More specifically, the paper seeks to achieve two major aims: (a) to propose a revised practice-relevant theoretical framework that outlines the responsibilities of the designers of gamified health apps, and (b) to provide a landscape of the various ethical issues related to gamified health apps based on a systematic literature review of the empirical literature investigating adverse effects of such apps.

Original languageEnglish
Article number11052
Number of pages19
JournalInternational Journal of Environmental Research and Public Health
Volume18
Issue number21
DOIs
Publication statusPublished - 1 Nov 2021

Bibliographical note

Funding Information:
The funding for the APC came from Information Systems Group, TU Eindhoven.

Funding

The funding for the APC came from Information Systems Group, TU Eindhoven.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Digital health
  • Ethical issue
  • Fitness tracking
  • Gamification
  • Gamification ethics

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