Entertainment computing in the Orbit

G.W.M. Rauterberg, M.A. Neerincx, K.P. Tuyls, J.J.W.A. Loon, van

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    15 Citations (Scopus)
    1 Downloads (Pure)

    Abstract

    During ultra long space missions (i.e. to Mars), the isolated space environment affects a number of physiological, psychosocial and mental processes critically involved in human performance, and it is vital to missions’ success to understand the psychological limits. Past experiences in space have shown that the mental health of a crew can have a great effect on the success or failure of a mission. Latent and overt stress factors are mental strain, interpersonal problems, and lack of capability to rescue crew members, isolation, monotony, and tedium of life aboard an autonomous shuttle. Abstract These issues develop very slowly over time and are very difficult to detect and remedy for observers on the ground. E.g. long-term isolation can lead to sleep deprivation, depression, irritability, anxiety, impaired cognition, and even hostility. Providing astronauts with entertainment products can help to maintain the mental health of the crew. The results of this project will deepen the understanding of intra- and inter-individual crew behaviour and related performance, and provide the technical platform for a new type of crew assistance tools based on multi-user computer games.
    Original languageEnglish
    Title of host publicationProceedings of New Frontiers for Entertainment Computing
    EditorsP. Ciancarini, R. Nakatsu, G.W.M. Rauterberg, M. Roccetti
    Place of PublicationBoston
    PublisherSpringer
    Pages59-70
    ISBN (Print)978-0-387-09700-8
    DOIs
    Publication statusPublished - 2008
    Eventconference; New Frontiers for Entertainment Computing -
    Duration: 1 Jan 2008 → …

    Publication series

    NameIFIP Conference Proceedings
    Volume279
    ISSN (Print)1571-5736

    Conference

    Conferenceconference; New Frontiers for Entertainment Computing
    Period1/01/08 → …
    OtherNew Frontiers for Entertainment Computing

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