Abstract
So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for providing a summary representation for spectators. In this paper an extension to the battle map algorithm previously proposed by the author [1] and which addresses a shortcoming in the depiction of troop movements is described. The extension does not require alteration of the original algorithm and can easily be added as an intermediate step before rendering. The extension is illustrated using gameplay data from the team-based multiplayer game World of Tanks.
Original language | English |
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Title of host publication | IEEE Conference on Games 2019, CoG 2019 |
Place of Publication | Piscataway |
Publisher | Institute of Electrical and Electronics Engineers |
Number of pages | 4 |
ISBN (Electronic) | 978-1-7281-1884-0 |
DOIs | |
Publication status | Published - Aug 2019 |
Event | 2019 IEEE Conference on Games, CoG 2019 - London, United Kingdom Duration: 20 Aug 2019 → 23 Aug 2019 |
Conference
Conference | 2019 IEEE Conference on Games, CoG 2019 |
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Country/Territory | United Kingdom |
City | London |
Period | 20/08/19 → 23/08/19 |
Keywords
- Battle map
- Game analytics
- Movement visualization
- Player-centric visualization