Enhancing battle maps through flow graphs

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)

Abstract

So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for providing a summary representation for spectators. In this paper an extension to the battle map algorithm previously proposed by the author [1] and which addresses a shortcoming in the depiction of troop movements is described. The extension does not require alteration of the original algorithm and can easily be added as an intermediate step before rendering. The extension is illustrated using gameplay data from the team-based multiplayer game World of Tanks.
Original languageEnglish
Title of host publicationIEEE Conference on Games 2019, CoG 2019
Place of PublicationPiscataway
PublisherInstitute of Electrical and Electronics Engineers
Number of pages4
ISBN (Electronic)978-1-7281-1884-0
DOIs
Publication statusPublished - Aug 2019
Event2019 IEEE Conference on Games, CoG 2019 - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019

Conference

Conference2019 IEEE Conference on Games, CoG 2019
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/1923/08/19

Keywords

  • Battle map
  • Game analytics
  • Movement visualization
  • Player-centric visualization

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