Abstract
This studio revolves around designing with systemic openness and introduces the IoT Sandbox as a tool to design with systemic openness through multi-Activity and multi-person scenarios. The studio knows three learning goals: (1) how to characterize and facilitate a design challenge with systemic openness, (2) how to design with multi-Activity and multi-person scenarios, and (3) how to design for diverse interaction styles in a systems context. In a hands-on manner the fundamental concepts and challenges are introduced and experienced through a series of short design sprints. The studio ends with a reflective discussion on the propositions created by the participants, in relation to the learning goals as well as the studio and the IoT Sandbox platform.
| Original language | English |
|---|---|
| Title of host publication | TEI '22 |
| Subtitle of host publication | Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Number of pages | 4 |
| ISBN (Electronic) | 978-1-4503-9147-4 |
| DOIs | |
| Publication status | Published - 13 Feb 2022 |
| Event | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 - Daejeon Republic of Korea, Virtual, Online, Korea, Republic of Duration: 13 Feb 2022 → 16 Feb 2022 Conference number: 16 |
Conference
| Conference | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 |
|---|---|
| Abbreviated title | TEI 2022 |
| Country/Territory | Korea, Republic of |
| City | Virtual, Online |
| Period | 13/02/22 → 16/02/22 |
Bibliographical note
Publisher Copyright:© 2022 Owner/Author.
Keywords
- Interaction Design
- IoT Sandbox
- Systemic Openness
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