Abstract
This studio revolves around designing with systemic openness and introduces the IoT Sandbox as a tool to design with systemic openness through multi-Activity and multi-person scenarios. The studio knows three learning goals: (1) how to characterize and facilitate a design challenge with systemic openness, (2) how to design with multi-Activity and multi-person scenarios, and (3) how to design for diverse interaction styles in a systems context. In a hands-on manner the fundamental concepts and challenges are introduced and experienced through a series of short design sprints. The studio ends with a reflective discussion on the propositions created by the participants, in relation to the learning goals as well as the studio and the IoT Sandbox platform.
Original language | English |
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Title of host publication | TEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450391474 |
DOIs | |
Publication status | Published - 13 Feb 2022 |
Event | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 - Virtual, Online, Korea, Republic of Duration: 13 Feb 2022 → 16 Feb 2022 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 |
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Country/Territory | Korea, Republic of |
City | Virtual, Online |
Period | 13/02/22 → 16/02/22 |
Bibliographical note
Publisher Copyright:© 2022 Owner/Author.
Keywords
- Interaction Design
- IoT Sandbox
- Systemic Openness