Abstract
This paper presents the concept of ambient narratives to represent dynamic open ambient intelligence environments and an end-user software engineering approach that supports retail designers to create, simulate, deploy and maintain interactive immersive retail spaces in this model. We present the user-centered design approach that led to this implementation and the user evaluation of the end-user authoring environment for an intelligent shop window installation with a group of retail designers, consultants and retailers.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the European Conference AmI08 |
| Editors | E. Aarts, J.L. Crowley, B. Ruyter, de, H. Gerhäuser, A. Pflaum, J. Schmidt, R. Wichert |
| Place of Publication | Berlin |
| Publisher | Springer |
| Pages | 157-174 |
| ISBN (Print) | 978-3-540-89616-6 |
| DOIs | |
| Publication status | Published - 2008 |
| Event | 2nd European Conference on Ambient Intelligence (AmI 2008) - Nuremberg, Germany Duration: 19 Nov 2008 → 22 Nov 2008 Conference number: 2 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Volume | 5355 |
| ISSN (Print) | 0302-9743 |
Conference
| Conference | 2nd European Conference on Ambient Intelligence (AmI 2008) |
|---|---|
| Abbreviated title | AmI 2008 |
| Country/Territory | Germany |
| City | Nuremberg |
| Period | 19/11/08 → 22/11/08 |
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