Embodied metaphors in tangible interaction design

S. Bakker, A.N. (Alissa) Antle, E.A.W.H. Hoven, van den

    Research output: Contribution to journalArticleAcademicpeer-review

    82 Citations (Scopus)
    137 Downloads (Pure)

    Abstract

    For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development have emerged. As a result of previous research, we have seen that interaction models based on embodied knowledge (through embodied metaphors) can support children’s learning in abstract domains. Although metaphorical mappings are promoted in tangible and embodied interaction research, little is known about how to identify embodied metaphors, or how to implement them effectively into interaction models. In this paper, we introduce a people-centered, iterative approach to the design of tangible learning systems with embodied metaphor-based mappings. As a design case, we implemented our approach to the design of Moving Sounds (MoSo) Tangibles; a tangible system for learning abstract sound concepts. The system consists of a set of interactive tangibles with which children can manipulate pitch, volume, and tempo of ongoing tones. In a user study with 39 participants, we found that all children were able to reproduce sound samples with MoSo Tangibles.
    Original languageEnglish
    Pages (from-to)433-449
    JournalPersonal and Ubiquitous Computing
    Volume16
    Issue number4
    DOIs
    Publication statusPublished - 2012

    Fingerprint Dive into the research topics of 'Embodied metaphors in tangible interaction design'. Together they form a unique fingerprint.

    Cite this