Whether it is for entertainment, training, medical, architectural, among other purposes, virtual environments are having a salient, real impact into many facets of our lives. A common user interaction task within such environments is movement. Several solutions have been proposed in the past for different environments. We are presenting a novel variation of two known interaction techniques and evaluate them in terms of efficiency and user experience in an immersive, virtual supermarket. Results indicate that although one is more efficient than the other they do not differ in terms of experiential aspects.
|Title of host publication
|2012 4th International Conference on Intelligent Human Computer Interaction (IHCI),
|Place of Publication
|Institute of Electrical and Electronics Engineers
|Published - Dec 2012