Effects of sensory immersion on behavioural indicators of player experience : movement synchrony and controller pressure

W.M. Hoogen, van den, W.A. IJsselsteijn, Y.A.W. Kort, de

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

13 Citations (Scopus)
1 Downloads (Pure)

Abstract

In this paper we investigate the relation between immersion in a game and the player’s intensity of physical behaviours, in order to explore whether these behaviours can be reliably used as indicators of player experience. Immersion in the game was manipulated by means of screen size (20" vs 42" screen), and sound pressure level (60dBA vs 80 dBA), according to a 2 x 2 design. The effects of these manipulations on self-reported experience (including arousal and presence) and behavioural intensity (controller tilt and button pressure) were measured. Results showed that sound pressure level in particular strongly influenced both the self-reported measures of people's affective reactions and feelings of presence and the force people applied to the interface device. Results from controller tilt demonstrated that participants did move along with the dynamics of the game. The measure was, however not sensitive to either of the two manipulations of sensory immersion. In the paper the implications for the use of behavioural indicators of player experience in general and the feeling of presence are discussed.
Original languageEnglish
Title of host publicationBreaking new ground : innovation in games, play, practice and theory
EditorsB. Atkins, H. Kennedy
Place of PublicationLondon
PublisherDiGRA
Publication statusPublished - 2009
EventDiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, United Kingdom
Duration: 1 Sep 20094 Sep 2009

Conference

ConferenceDiGRA 2009
CountryUnited Kingdom
CityWest London
Period1/09/094/09/09
OtherDiGRA 2009 : Digital Games Research Association Conference London

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Hoogen, van den, W. M., IJsselsteijn, W. A., & Kort, de, Y. A. W. (2009). Effects of sensory immersion on behavioural indicators of player experience : movement synchrony and controller pressure. In B. Atkins, & H. Kennedy (Eds.), Breaking new ground : innovation in games, play, practice and theory London: DiGRA.
Hoogen, van den, W.M. ; IJsselsteijn, W.A. ; Kort, de, Y.A.W. / Effects of sensory immersion on behavioural indicators of player experience : movement synchrony and controller pressure. Breaking new ground : innovation in games, play, practice and theory. editor / B. Atkins ; H. Kennedy. London : DiGRA, 2009.
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abstract = "In this paper we investigate the relation between immersion in a game and the player’s intensity of physical behaviours, in order to explore whether these behaviours can be reliably used as indicators of player experience. Immersion in the game was manipulated by means of screen size (20{"} vs 42{"} screen), and sound pressure level (60dBA vs 80 dBA), according to a 2 x 2 design. The effects of these manipulations on self-reported experience (including arousal and presence) and behavioural intensity (controller tilt and button pressure) were measured. Results showed that sound pressure level in particular strongly influenced both the self-reported measures of people's affective reactions and feelings of presence and the force people applied to the interface device. Results from controller tilt demonstrated that participants did move along with the dynamics of the game. The measure was, however not sensitive to either of the two manipulations of sensory immersion. In the paper the implications for the use of behavioural indicators of player experience in general and the feeling of presence are discussed.",
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Hoogen, van den, WM, IJsselsteijn, WA & Kort, de, YAW 2009, Effects of sensory immersion on behavioural indicators of player experience : movement synchrony and controller pressure. in B Atkins & H Kennedy (eds), Breaking new ground : innovation in games, play, practice and theory. DiGRA, London, DiGRA 2009 , West London, United Kingdom, 1/09/09.

Effects of sensory immersion on behavioural indicators of player experience : movement synchrony and controller pressure. / Hoogen, van den, W.M.; IJsselsteijn, W.A.; Kort, de, Y.A.W.

Breaking new ground : innovation in games, play, practice and theory. ed. / B. Atkins; H. Kennedy. London : DiGRA, 2009.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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T1 - Effects of sensory immersion on behavioural indicators of player experience : movement synchrony and controller pressure

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AB - In this paper we investigate the relation between immersion in a game and the player’s intensity of physical behaviours, in order to explore whether these behaviours can be reliably used as indicators of player experience. Immersion in the game was manipulated by means of screen size (20" vs 42" screen), and sound pressure level (60dBA vs 80 dBA), according to a 2 x 2 design. The effects of these manipulations on self-reported experience (including arousal and presence) and behavioural intensity (controller tilt and button pressure) were measured. Results showed that sound pressure level in particular strongly influenced both the self-reported measures of people's affective reactions and feelings of presence and the force people applied to the interface device. Results from controller tilt demonstrated that participants did move along with the dynamics of the game. The measure was, however not sensitive to either of the two manipulations of sensory immersion. In the paper the implications for the use of behavioural indicators of player experience in general and the feeling of presence are discussed.

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Hoogen, van den WM, IJsselsteijn WA, Kort, de YAW. Effects of sensory immersion on behavioural indicators of player experience : movement synchrony and controller pressure. In Atkins B, Kennedy H, editors, Breaking new ground : innovation in games, play, practice and theory. London: DiGRA. 2009