ec(h)o: situated play in a tangible and audio museum guide

Ron Wakkary, Marek Hatala

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

25 Citations (Scopus)

Abstract

In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goal for the interaction experience. The interface for our prototype is a combined tangible user interface and audio display. We discuss how we determined the specific requirements for play through an ethnographic study and analysis based on ecological concepts of Bell and Nardi & O'Day. We found that we could consider play in two main forms in regard to the interface: content and physical play. We also found that play is highly contextual. Designers need to consider the situated nature of play for two reasons: 1) to best serve the overall design purpose; 2) in order to understand the nature and degree of play required. We augmented traditional user experience evaluation methods of questionnaires and interviews with observational analysis based on Djajadiningrat's descriptions of aesthetic interaction.

Original languageEnglish
Title of host publicationDIS '06 Proceedings of the 6th conference on Designing Interactive systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc.
Pages281-290
Number of pages10
ISBN (Print)1-59593-367-0
DOIs
Publication statusPublished - 16 Nov 2006
Externally publishedYes
EventConference on Designing Interactive Systems, DIS2006 - University Park, PA, United States
Duration: 26 Jun 200628 Jun 2006

Conference

ConferenceConference on Designing Interactive Systems, DIS2006
Country/TerritoryUnited States
CityUniversity Park, PA
Period26/06/0628/06/06

Keywords

  • Adaptive museum guide
  • Audio display
  • Ethnography
  • Information ecology
  • Ludic design
  • Tangible user interface

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