Abstract
In this paper we explain that we focus on tangible interaction, because the physical world is inherently meaningful for people, i.e. we perceive the world in terms of what we can do with it, in terms of our skills. By physically interacting with the world this meaning emanates. We elucidate this principle by means of E-scale, a tangible device to enter answers on questionnaires into a computer. Meaning is created by coupling the graphical layout of the scales on the questionnaires, to the layout of buttons on E-scale, and by enabling to slide down E-scale along the scales while entering data. The results from our experiment show that unity of location and time, increasing bandwidth by controlling multiple parameters simultaneously and physical learning and thus development of bodily skills, increase usability (reduce time) as well as experience (overall satisfaction). We hope that sharing the rationale behind our TEI designs and research might contribute to the discussion about the strengths and weaknesses of TEI.
Original language | English |
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Title of host publication | Proceedings of the Second International Conference on Tangible and Embedded Interaction, Bonn, Germany, 18 - 20 February 2008 : TEI'08 |
Place of Publication | New York, USA |
Publisher | Association for Computing Machinery, Inc |
Pages | 173-176 |
ISBN (Print) | 978-1-60558-004-3 |
DOIs | |
Publication status | Published - 2008 |
Event | 2nd International Conference on Tangible and Embedded Interaction (TEI 2008) - Bonn, Germany Duration: 18 Feb 2008 → 20 Feb 2008 Conference number: 2 http://www.tei-conf.org/08/ |
Conference
Conference | 2nd International Conference on Tangible and Embedded Interaction (TEI 2008) |
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Abbreviated title | TEI '08 |
Country/Territory | Germany |
City | Bonn |
Period | 18/02/08 → 20/02/08 |
Internet address |