Abstract
This paper describes the evaluation of DOGeometry, an educational game which combines problem-solving tasks with artistic expression to teach concepts of transformation geometry. In contrast to many other educational games in this domain, the game does not use abstract figures but objects from nature to awake children's interest. Results of the study reveal that the game has been to some extent successful to teach the concepts to the intended age group of 8- to 10-year-old children. Visualizations of automatically tracked gameplay data make a compelling argument for not only considering the learning outcomes but to also observe the intermediate processes to obtain a more thorough understanding of player behavior.
| Original language | English |
|---|---|
| Title of host publication | Fun and Games'2012 - Proceedings of the 4th International Conference on Fun and Games |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 11-18 |
| Number of pages | 8 |
| ISBN (Print) | 978-1-4503-1570-8 |
| DOIs | |
| Publication status | Published - 22 Oct 2012 |
| Externally published | Yes |
| Event | 4th International Conference on Fun and Games, FnG 2012 - Toulouse, France Duration: 4 Sept 2012 → 6 Sept 2012 |
Conference
| Conference | 4th International Conference on Fun and Games, FnG 2012 |
|---|---|
| Country/Territory | France |
| City | Toulouse |
| Period | 4/09/12 → 6/09/12 |
Keywords
- evaluation
- game based learning
- gameplay visualization
- geometry
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