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DOGeometry: teaching geometry through play

  • Günter Wallner
  • , Simone Kriglstein

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review

Abstract

This paper describes the evaluation of DOGeometry, an educational game which combines problem-solving tasks with artistic expression to teach concepts of transformation geometry. In contrast to many other educational games in this domain, the game does not use abstract figures but objects from nature to awake children's interest. Results of the study reveal that the game has been to some extent successful to teach the concepts to the intended age group of 8- to 10-year-old children. Visualizations of automatically tracked gameplay data make a compelling argument for not only considering the learning outcomes but to also observe the intermediate processes to obtain a more thorough understanding of player behavior.

Original languageEnglish
Title of host publicationFun and Games'2012 - Proceedings of the 4th International Conference on Fun and Games
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc.
Pages11-18
Number of pages8
ISBN (Print)978-1-4503-1570-8
DOIs
Publication statusPublished - 22 Oct 2012
Externally publishedYes
Event4th International Conference on Fun and Games, FnG 2012 - Toulouse, France
Duration: 4 Sept 2012 → 6 Sept 2012

Conference

Conference4th International Conference on Fun and Games, FnG 2012
Country/TerritoryFrance
CityToulouse
Period4/09/12 → 6/09/12

Keywords

  • evaluation
  • game based learning
  • gameplay visualization
  • geometry

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