Abstract
The greedy spanner is the highest quality geometric spanner (in e.g. edge count and weight, both in theory and practice) known to be computable in polynomial time. Unfortunately, all known algorithms for computing it take O(n^2) time, limiting its applicability on large data sets.
We observe that for many point sets, the greedy spanner has many ‘short’ edges that can be determined locally and usually quickly, and few or no ‘long’ edges that can usually be determined quickly using local information and the well-separated pair decomposition. We give experimental results showing large to massive performance increases over the state-of-the-art on nearly all tests and real-life data sets. On the theoretical side we prove a near-linear expected time bound on uniform point sets and a near-quadratic worst-case bound.
Our bound for point sets drawn uniformly and independently at random in a square follows from a local characterization of t-spanners we give on such point sets.
This characterization gives a O(n log^2 n log^2 log n) expected time bound on our greedy spanner algorithm, making it the first subquadratic time algorithm for this problem on any interesting class of points.
Original language | English |
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Title of host publication | 30th European Workshop on Computational Geometry (EuroCG 2014, Ein-Gedi, Israel, March 3-5, 2014) |
Pages | 1-4 |
Publication status | Published - 2014 |
Event | 30th European Workshop on Computational Geometry (EuroCG 2014) - Dead Sea, Israel Duration: 3 Mar 2014 → 5 Mar 2014 Conference number: 30 https://www.cs.bgu.ac.il/~eurocg14/ |
Workshop
Workshop | 30th European Workshop on Computational Geometry (EuroCG 2014) |
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Abbreviated title | EuroCG 2014 |
Country/Territory | Israel |
City | Dead Sea |
Period | 3/03/14 → 5/03/14 |
Internet address |