Distance-sensitive planar point location

B. Aronov, M.T. de Berg, D. Eppstein, M.J.M. Roeloffzen, B. Speckmann

Research output: Contribution to journalArticleAcademicpeer-review

2 Citations (Scopus)
23 Downloads (Pure)

Abstract

Let SS be a connected planar polygonal subdivision with n edges that we want to preprocess for point-location queries, and where we are given the probability γiγi that the query point lies in a polygon PiPi of SS. We show how to preprocess SS such that the query time for a point p∈Pip∈Pi depends on γiγi and, in addition, on the distance from p to the boundary of PiPi—the further away from the boundary, the faster the query. More precisely, we show that a point-location query can be answered in time View the MathML sourceO(min⁡(log⁡n,1+log⁡area(Pi)γiΔp2)), where ΔpΔp is the shortest Euclidean distance of the query point p to the boundary of PiPi. Our structure uses O(n)O(n) space and O(nlog⁡n)O(nlog⁡n) preprocessing time. It is based on a decomposition of the regions of SS into convex quadrilaterals and triangles with the following property: for any point p∈Pip∈Pi, the quadrilateral or triangle containing p has area View the MathML sourceΩ(Δp2). For the special case where SS is a subdivision of the unit square and γi=area(Pi)γi=area(Pi), we present a simpler solution that achieves a query time of View the MathML sourceO(min⁡(log⁡n,log⁡1Δp2)). The latter solution can be extended to convex subdivisions in three dimensions.
Original languageEnglish
Pages (from-to)17–31
JournalComputational Geometry
Volume54
DOIs
Publication statusPublished - 2016

Keywords

  • Point location,Quadtree, Mesh generation

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