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Disruptive improvisations: Making use of non-deterministic art practices in HCI

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    Abstract

    The goal of this one-day workshop is to open space for disruptive techniques and strategies to be used in the making, prototyping, and conceptualizations of the artifacts and systems developed and imagined within HCI. Specifically, this workshop draws on strategies from art, speculative design, and activism, as we aim to productively “trouble” the design processes behind HCI. We frame these explorations as "disruptive improvisations" — tactics artists and designers use to make the familiar strange or creatively problematize in order to foster new insights. The workshop invites participants to inquire through making and take up key themes as starting points to develop disruptive improvisations for design. These include modesty, scarcity, uselessness, no-technology, and failure. The workshop will produce a zine workbook or pamphlet to be distributed during the conference to bring visibility to the role these tactics of making in a creative design practices.

    Original languageEnglish
    Title of host publicationCHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    Subtitle of host publicationEngage with CHI
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc.
    Pages1-8
    Number of pages8
    ISBN (Electronic)9781450356206, 9781450356213
    DOIs
    Publication statusPublished - 20 Apr 2018
    Event2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada, Montreal, Canada
    Duration: 21 Apr 201826 Apr 2018
    Conference number: 36
    http://chi2018.acm.org

    Conference

    Conference2018 CHI Conference on Human Factors in Computing Systems, CHI 2018
    Abbreviated titleCHI 2018
    Country/TerritoryCanada
    CityMontreal
    Period21/04/1826/04/18
    Internet address

    Funding

    This work was partially supported under NSF grants #1523579, #1453329, and #1423074.

    Keywords

    • Art-inspired prototyping
    • Constraint
    • Designerly improvisation
    • Disruption
    • Fluxus
    • Non-determinism
    • Undiscovery
    • Uselessness

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