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Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions

  • Dmitry Alexandrovsky
  • , Kathrin Gerling
  • , Merlin Steven Opp
  • , Christopher Benjamin Hahn
  • , Max V. Birk
  • , Meshaiel M. Alsheail

Research output: Working paper › Preprint › Academic

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Abstract

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.
Original languageEnglish
PublisherarXiv.org
Number of pages16
Volume2406.00189
DOIs
Publication statusPublished - 31 May 2024

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