Abstract
Aware of the consequences of their inactive lifestyles, many people still struggle to integrate enough physical activity into their busy lives. Interven- tions that nudge to reinforce existing active behaviour seem therefore more likely to be effective than those adding an activity to daily routines. To encourage people to increase their physical activity level, we designed Discov, a network of physi- cal waypoints triggering people to lengthen their walks. Placed in a public park, Discov encourages people to explore their surroundings in a fun and challenging way by creating an interactive walking experience. Adopting a Research-through- Design approach, we explore the potential of the design of accessible infrastruc- tures and human-environment interactions to impact public health by nudging citizens into being more physically active. We discuss insights gathered through this process and report on first user tests of this interactive walking experience.
| Original language | English |
|---|---|
| Title of host publication | [ ] With Design: Reinventing Design Modes |
| Subtitle of host publication | Proceedings of the 9th Congress of the International Association of Societies of Design Research (IASDR 2021) |
| Editors | Gerhard Bruyns, Huaxin Wei |
| Place of Publication | Cham |
| Publisher | Springer |
| Pages | 3000-3009 |
| Number of pages | 9 |
| ISBN (Electronic) | 978-981-19-4472-7 |
| ISBN (Print) | 978-981-19-4471-0, 978-981-19-4474-1 |
| DOIs | |
| Publication status | Published - 6 Nov 2022 |
| Event | 9th Congress of the International Association of Societies of Design Research, IASDR 2021 - Hong Kong, China Duration: 6 Dec 2021 → 9 Dec 2021 |
Conference
| Conference | 9th Congress of the International Association of Societies of Design Research, IASDR 2021 |
|---|---|
| Abbreviated title | IASDR 2021 |
| Country/Territory | China |
| City | Hong Kong |
| Period | 6/12/21 → 9/12/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Human-environment interactions
- InterActive environments
- Physical activity
- Walking experience
- Urban park
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