DISCOV: Stimulating Physical Activity Through an Explorative Interactive Walking Experience

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Aware of the consequences of their inactive lifestyles, many people still struggle to integrate enough physical activity into their busy lives. Interven- tions that nudge to reinforce existing active behaviour seem therefore more likely to be effective than those adding an activity to daily routines. To encourage people to increase their physical activity level, we designed Discov, a network of physi- cal waypoints triggering people to lengthen their walks. Placed in a public park, Discov encourages people to explore their surroundings in a fun and challenging way by creating an interactive walking experience. Adopting a Research-through- Design approach, we explore the potential of the design of accessible infrastruc- tures and human-environment interactions to impact public health by nudging citizens into being more physically active. We discuss insights gathered through this process and report on first user tests of this interactive walking experience.
Original languageEnglish
Title of host publication ] With Design: Reinventing Design Modes. Proceedings of the ninth Congress of the International Association of Societies of Design Research (IASDR 2021)
PublisherSpringer Nature
Pages3000-3009
DOIs
Publication statusPublished - 2022

Keywords

  • Human-environment interactions
  • InterActive environments
  • Physical activity
  • Walking experience
  • Urban park

Fingerprint

Dive into the research topics of 'DISCOV: Stimulating Physical Activity Through an Explorative Interactive Walking Experience'. Together they form a unique fingerprint.

Cite this