Digital games, the aftermath : qualitative insights into post game experiences

K. Poels, W.A. IJsselsteijn, Y.A.W. Kort, de, B.M. Iersel, van

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review


To date, most research on user experiences in digital games has focused on what happens during game play. In this chapter, we conceptualize the phenomenon of postgame experiences, that is, experiences gamers have once they stopped playing. We propose and tackle two types of postgame experiences: shortterm postgame experiences that arise immediately after game play and long-term postgame experiences that occur after repeatedly and intensively playing a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.
Original languageEnglish
Title of host publicationBreaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom
EditorsB. Atkins, H. Kennedy
Place of PublicationLondon
Publication statusPublished - 2009
EventDiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, United Kingdom
Duration: 1 Sept 20094 Sept 2009


ConferenceDiGRA 2009
Country/TerritoryUnited Kingdom
CityWest London
OtherDiGRA 2009 : Digital Games Research Association Conference London


Dive into the research topics of 'Digital games, the aftermath : qualitative insights into post game experiences'. Together they form a unique fingerprint.

Cite this