Digital games, the aftermath : qualitative insights into post game experiences

K. Poels, W.A. IJsselsteijn, Y.A.W. Kort, de, B.M. Iersel, van

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

To date, most research on user experiences in digital games has focused on what happens during game play. In this chapter, we conceptualize the phenomenon of postgame experiences, that is, experiences gamers have once they stopped playing. We propose and tackle two types of postgame experiences: shortterm postgame experiences that arise immediately after game play and long-term postgame experiences that occur after repeatedly and intensively playing a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.
Original languageEnglish
Title of host publicationBreaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom
EditorsB. Atkins, H. Kennedy
Place of PublicationLondon
PublisherDiGRA
Publication statusPublished - 2009
EventDiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, United Kingdom
Duration: 1 Sep 20094 Sep 2009

Conference

ConferenceDiGRA 2009
CountryUnited Kingdom
CityWest London
Period1/09/094/09/09
OtherDiGRA 2009 : Digital Games Research Association Conference London

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Poels, K., IJsselsteijn, W. A., Kort, de, Y. A. W., & Iersel, van, B. M. (2009). Digital games, the aftermath : qualitative insights into post game experiences. In B. Atkins, & H. Kennedy (Eds.), Breaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom London: DiGRA.
Poels, K. ; IJsselsteijn, W.A. ; Kort, de, Y.A.W. ; Iersel, van, B.M. / Digital games, the aftermath : qualitative insights into post game experiences. Breaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom. editor / B. Atkins ; H. Kennedy. London : DiGRA, 2009.
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title = "Digital games, the aftermath : qualitative insights into post game experiences",
abstract = "To date, most research on user experiences in digital games has focused on what happens during game play. In this chapter, we conceptualize the phenomenon of postgame experiences, that is, experiences gamers have once they stopped playing. We propose and tackle two types of postgame experiences: shortterm postgame experiences that arise immediately after game play and long-term postgame experiences that occur after repeatedly and intensively playing a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.",
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year = "2009",
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Poels, K, IJsselsteijn, WA, Kort, de, YAW & Iersel, van, BM 2009, Digital games, the aftermath : qualitative insights into post game experiences. in B Atkins & H Kennedy (eds), Breaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom. DiGRA, London, DiGRA 2009 , West London, United Kingdom, 1/09/09.

Digital games, the aftermath : qualitative insights into post game experiences. / Poels, K.; IJsselsteijn, W.A.; Kort, de, Y.A.W.; Iersel, van, B.M.

Breaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom. ed. / B. Atkins; H. Kennedy. London : DiGRA, 2009.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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N2 - To date, most research on user experiences in digital games has focused on what happens during game play. In this chapter, we conceptualize the phenomenon of postgame experiences, that is, experiences gamers have once they stopped playing. We propose and tackle two types of postgame experiences: shortterm postgame experiences that arise immediately after game play and long-term postgame experiences that occur after repeatedly and intensively playing a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.

AB - To date, most research on user experiences in digital games has focused on what happens during game play. In this chapter, we conceptualize the phenomenon of postgame experiences, that is, experiences gamers have once they stopped playing. We propose and tackle two types of postgame experiences: shortterm postgame experiences that arise immediately after game play and long-term postgame experiences that occur after repeatedly and intensively playing a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.

M3 - Conference contribution

BT - Breaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom

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Poels K, IJsselsteijn WA, Kort, de YAW, Iersel, van BM. Digital games, the aftermath : qualitative insights into post game experiences. In Atkins B, Kennedy H, editors, Breaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom. London: DiGRA. 2009