Abstract
To date, most research on user experiences in digital games has focused
on what happens during game play. In this chapter, we conceptualize the phenomenon
of postgame experiences, that is, experiences gamers have once they
stopped playing. We propose and tackle two types of postgame experiences: shortterm
postgame experiences that arise immediately after game play and long-term
postgame experiences that occur after repeatedly and intensively playing a particular
game or game genre. We present two focus group studies that offered qualitative
insights into which postgame experiences are at play, to what extent, and under
which conditions. The chapter concludes with a discussion and recommendations
for future research.
Original language | English |
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Title of host publication | Breaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom |
Editors | B. Atkins, H. Kennedy |
Place of Publication | London |
Publisher | DiGRA |
Publication status | Published - 2009 |
Event | DiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, United Kingdom Duration: 1 Sept 2009 → 4 Sept 2009 |
Conference
Conference | DiGRA 2009 |
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Country/Territory | United Kingdom |
City | West London |
Period | 1/09/09 → 4/09/09 |
Other | DiGRA 2009 : Digital Games Research Association Conference London |