Abstract
Digital arts refer to artworks that use digital technology as part of the creative or presentation process. Different components of art activities are known to be health-promoting. These components can trigger psychological, physiological, social, and behavioral responses that are linked with health and well-being. The emerging forms of digital arts and new ways of interacting with these arts enable a new area of research and practice in promoting health and well-being. This workshop is intended to bring together researchers, designers, artists, and practitioners involved in the design and use of systems combining digital arts and health to build on an understanding of emerging digital art interventions in health and well-being.
Original language | English |
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Title of host publication | Entertainment Computing – ICEC 2022 |
Subtitle of host publication | 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings |
Editors | Barbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Rod McCall |
Place of Publication | Cham |
Publisher | Springer |
Pages | 436-442 |
Number of pages | 7 |
ISBN (Electronic) | 978-3-031-20212-4 |
ISBN (Print) | 978-3-031-20211-7 |
DOIs | |
Publication status | Published - 24 Oct 2022 |
Event | 21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 - Bremen, Germany Duration: 1 Nov 2022 → 3 Nov 2022 |
Publication series
Name | Lecture Notes in Computer Science (LNCS) |
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Volume | 13477 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 |
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Country/Territory | Germany |
City | Bremen |
Period | 1/11/22 → 3/11/22 |
Funding
This is an event of the IFIP TC14 working group Art and Entertainment, organized by researchers from Ningbo Research Institute, Zhejiang University, Ningbo; School of Software Technology, Zhejiang University; Department of Industrial Design, Eindhoven University of Technology. We would like to express great thanks to our sponsors: China Institute of Eco-design Industry; Computer Aided Product Innovation and Design Engineering Center (Ministry of Education); World Eco-Design Conference (WEDC); Meta-Creation Arts (MCA).
Keywords
- Digital arts
- Health
- Well-being