Digital Arts and Health

Mengru Xue (Corresponding author-nrf), Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)

Abstract

Digital arts refer to artworks that use digital technology as part of the creative or presentation process. Different components of art activities are known to be health-promoting. These components can trigger psychological, physiological, social, and behavioral responses that are linked with health and well-being. The emerging forms of digital arts and new ways of interacting with these arts enable a new area of research and practice in promoting health and well-being. This workshop is intended to bring together researchers, designers, artists, and practitioners involved in the design and use of systems combining digital arts and health to build on an understanding of emerging digital art interventions in health and well-being.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2022
Subtitle of host publication21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings
EditorsBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Rod McCall
Place of PublicationCham
PublisherSpringer
Pages436-442
Number of pages7
ISBN (Electronic)978-3-031-20212-4
ISBN (Print)978-3-031-20211-7
DOIs
Publication statusPublished - 24 Oct 2022
Event21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 - Bremen, Germany
Duration: 1 Nov 20223 Nov 2022

Publication series

NameLecture Notes in Computer Science (LNCS)
Volume13477
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022
Country/TerritoryGermany
CityBremen
Period1/11/223/11/22

Funding

This is an event of the IFIP TC14 working group Art and Entertainment, organized by researchers from Ningbo Research Institute, Zhejiang University, Ningbo; School of Software Technology, Zhejiang University; Department of Industrial Design, Eindhoven University of Technology. We would like to express great thanks to our sponsors: China Institute of Eco-design Industry; Computer Aided Product Innovation and Design Engineering Center (Ministry of Education); World Eco-Design Conference (WEDC); Meta-Creation Arts (MCA).

Keywords

  • Digital arts
  • Health
  • Well-being

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