@inproceedings{3aaa97f04c2f43e185d4646717be64fd,
title = "Determinantes for collaboration in networked multi-user games",
abstract = "Game users can behave co-operatively or competitively. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and 'rich' communication possibilities leads to an increase in forming coalitions. The DOOM game provides a test environment. Two samples of 12 players each were tested playing DOOM: one with the SSS conditions (continuous communication mode, small physical distance among players) and another under the condition of separation during the game (discontinuous communication mode, large physical distance). During a break all players had have the chance to discuss the outcome of the first trial (group process feedback). The SSS conditions led to a significantly increased amount of coalitions between players. Group process feedback also had a positive effect on the extent of coalitions among players. Finally, design recommendations for networked multi-user games are provided.",
keywords = "Coalition, Collaboration, Computer game, Network, Shared social space",
author = "Matthias Rauterberg",
year = "2003",
month = jan,
day = "1",
doi = "10.1007/978-0-387-35660-0",
language = "English",
isbn = "9781475751536",
series = "IFIP Advances in Information and Communication Technology",
publisher = "Springer",
pages = "313--321",
editor = "Ryohei Nakatsu and Junichi Hoshino",
booktitle = "Entertainment Computing",
address = "Germany",
note = "IFIP 1st International Workshop on Entertainment Computing, IWEC 2002 ; Conference date: 14-05-2002 Through 17-05-2002",
}