Determinantes for collaboration in networked multi-user games

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Game users can behave co-operatively or competitively. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and 'rich' communication possibilities leads to an increase in forming coalitions. The DOOM game provides a test environment. Two samples of 12 players each were tested playing DOOM: one with the SSS conditions (continuous communication mode, small physical distance among players) and another under the condition of separation during the game (discontinuous communication mode, large physical distance). During a break all players had have the chance to discuss the outcome of the first trial (group process feedback). The SSS conditions led to a significantly increased amount of coalitions between players. Group process feedback also had a positive effect on the extent of coalitions among players. Finally, design recommendations for networked multi-user games are provided.

    Original languageEnglish
    Title of host publicationEntertainment Computing
    Subtitle of host publicationTechnologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002
    EditorsRyohei Nakatsu, Junichi Hoshino
    PublisherSpringer
    Pages313-321
    Number of pages9
    ISBN (Print)9781475751536
    DOIs
    Publication statusPublished - 1 Jan 2003
    EventIFIP 1st International Workshop on Entertainment Computing, IWEC 2002 - Makuhari, Japan
    Duration: 14 May 200217 May 2002

    Publication series

    NameIFIP Advances in Information and Communication Technology
    Volume112
    ISSN (Print)1868-4238

    Conference

    ConferenceIFIP 1st International Workshop on Entertainment Computing, IWEC 2002
    CountryJapan
    CityMakuhari
    Period14/05/0217/05/02

    Keywords

    • Coalition
    • Collaboration
    • Computer game
    • Network
    • Shared social space

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