Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations

C.C.M. Hummels, C.J. Overbeeke, M. Cruz Restrepo

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

Now that computers are no longer merely a means to do our job but help us to pursue our lives, one could question the appropriateness of functionality and efficiency as the main guiding principles for design. User experience and aesthetics of interaction are becoming increasingly paramount. But what makes for aesthetic of interaction and how to design for it? In the module "Aesthetics of Interaction" we used a variety of methods to discuss, experience and analyse the concept of aesthetics of interaction in depth. In this extended abstract we elucidate the methods used, i.e., movies, interaction maps, interaction mechanisms, prototypes and silent presentations, including the rationale behind them.
Original languageEnglish
Title of host publicationProceedings of the 27th international conference extended abstracts on Human factors in computing systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages2647-2650
ISBN (Print)978-1-60558-247-4
Publication statusPublished - 2009
Event27th Annual ACM Conference on Human Factors in Computing Systems (CHI 2009) - Boston, United States
Duration: 4 Apr 20099 Apr 2009
Conference number: 27
http://www.chi2009.org/

Conference

Conference27th Annual ACM Conference on Human Factors in Computing Systems (CHI 2009)
Abbreviated titleCHI 2009
CountryUnited States
CityBoston
Period4/04/099/04/09
Internet address

Cite this

Hummels, C. C. M., Overbeeke, C. J., & Cruz Restrepo, M. (2009). Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations. In Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (pp. 2647-2650). New York: Association for Computing Machinery, Inc.