Designing tangible artefacts for playful interactions and dialogues

F. Feltham, F. Vetere, S.A.G. Wensveen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    19 Citations (Scopus)
    5 Downloads (Pure)

    Abstract

    This paper reports on the design process and iterative development of two tangible artefacts that aim to encourage and explore playful interactions and dialogues between grandchildren and grandparents living at separate locations. These designed prototypes respond to the Magic Box which is a cultural probe specifically created to explore playful activity at-a-distance in a non-electronic way. This paper reports on the process of project definition, technical design requirements, scenario creation and iterative prototype development. We interpret the ethnographic data from the Magic Box research; we develop activity scenarios to describe potential activities; and we design and develop working interaction prototypes to be tested in the field in future studies.
    Original languageEnglish
    Title of host publicationProceedings of the 2007 conference on Designing pleasurable products and interfaces, 22-25 August 2007, Helsinki, Finland
    EditorsI. Koskinen, E. Kurvinen, T. Mattelmäki
    Place of PublicationNew York, New York
    PublisherAssociation for Computing Machinery, Inc
    Pages61-75
    ISBN (Print)978-1-59593-942-5
    DOIs
    Publication statusPublished - 2007
    Event2007 International Conference on Designing Pleasurable Products and Interfaces (DPPI 2007), August 22-25, 2007, Helsinki, Finland - Helsinki, Finland
    Duration: 22 Aug 200725 Aug 2007

    Conference

    Conference2007 International Conference on Designing Pleasurable Products and Interfaces (DPPI 2007), August 22-25, 2007, Helsinki, Finland
    Abbreviated titleDPPI 2007
    CountryFinland
    CityHelsinki
    Period22/08/0725/08/07

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