Designing research prototype for the elderly: a case study

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Abstract

This paper describes a research study regarding intergenerational story sharing of the elderly living in the nursing home, including four iterations, applying
a Research-through-Design approach. It started from an exploration prototype named Interactive Gallery
(1st iteration), and its findings helped to narrow down our research area and define our research question.
To answer it, the prototype named Slots-story (2nd iteration) and Slots-memento (3rd iteration) were designed and implemented, which focused on life story and memento story of the elderly respectively. While the 4th iteration aimed at facilitating intergenerational story sharing and sustainably. The above research iterations offer an example of how research prototypes supports to focus research area, and answer the research question in stages. We finally conclude with
a discussion of insights on designing prototype for the non-tech-savvy elderly.
Original languageEnglish
Title of host publicationDesign and Semantics of Form and Movement DeSForM 2019 Beyond Intelligence
EditorsSara Colombo, Yihyum Lim, Miguel Bruns Alonso, Lin-Lin Chen, Tom Djajadiningrat, Loe Feijs, Jun Hu, Steven Kyffin, Elif Özcan, Lucia Rampino, Edgar Rodriguez Ramirez, Dagmar Steffen
Pages195-202
Number of pages8
ISBN (Electronic)978-0-578-60379-7
Publication statusPublished - 12 Dec 2019
EventDesign and Semantics of Form and Movement (DeSForM 2019) Beyond Intelligence - Boston, United States
Duration: 11 Oct 201912 Oct 2019

Conference

ConferenceDesign and Semantics of Form and Movement (DeSForM 2019) Beyond Intelligence
Abbreviated titleDeSForM2019
Country/TerritoryUnited States
CityBoston
Period11/10/1912/10/19

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