Designing playful, tangible self-report tools to give the child a voice

Vera Hijkoop, Tilde Bekker, Helle Marie Skovbjerg, Andreas Lieberoth, Hanne Hede Jørgensen

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper describes the exploration of the development of tangible quantitative self-report tools for children to reliably measure the subjective effect of pedagogically framed play. In this work in progress the method and process of designing self-report tools with and for children aged 6 to 9 years is described. Empirical findings are contributed to the field of interaction design and children for measuring the subjective effect of pedagogically framed play from the perspective of the child, by exploring embodied tangible formats.

Original languageEnglish
Title of host publicationExtended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020
PublisherAssociation for Computing Machinery, Inc
Pages344-349
Number of pages6
ISBN (Electronic)9781450380201
DOIs
Publication statusPublished - 21 Jun 2020
Event2020 ACM Interaction Design and Children Conference, IDC 2020 - Virtual, Online, United Kingdom
Duration: 17 Jun 202024 Jun 2020

Conference

Conference2020 ACM Interaction Design and Children Conference, IDC 2020
CountryUnited Kingdom
CityVirtual, Online
Period17/06/2024/06/20

Keywords

  • embodiment
  • play
  • self-report
  • tangibility
  • the voice of the child
  • user centered design

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