Designing persuasive interactive environments

Marco Rozendaal, Aadjan Van der Helm, Walter Aprile, Arnold Vermeeren, Tilde Bekker, Marije Kanis, Wouter Middendorf

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Abstract

Ambient Intelligent environments are interactive environments that can sense human behaviour and can respond intelligently. This workshop explores how interactive environments can be designed with persuasive quality, hereby influencing human experience and behaviour. The workshop follows a research-through-design approach in which practise-relevant insights are gained while designing. The focus will be on intuitive and rational decision-making, the role of aesthetics in persuasion, social and spatial influences as well as technological influences on persuasion, evaluation methods for persuasion, and the ethics of designing for persuasion.

Original languageEnglish
Title of host publicationAmbient Intelligence - 3rd International Joint Conference, AmI 2012, Proceedings
EditorsF. Paterno, B. de Ruyter, P. Markopoulos
Place of PublicationBerlin
PublisherSpringer
Pages455-456
Number of pages2
ISBN (Print)9783642348976
DOIs
Publication statusPublished - 1 Jan 2012
Event3rd International Joint Conference on Ambient Intelligence, AmI 2012 - Pisa, Italy
Duration: 13 Nov 201215 Nov 2012
Conference number: 3

Publication series

NameLecture Notes in Computer Science
Volume7683
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Joint Conference on Ambient Intelligence, AmI 2012
Abbreviated titleAmI 2012
Country/TerritoryItaly
City Pisa
Period13/11/1215/11/12
OtherThird International Joint Conference on Ambient Intelligence

Keywords

  • Aesthetics
  • Ambient intelligence
  • Decision-making research-through-design
  • Interactive prototyping
  • Persuasion

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