Designing persuasive interactive environments

Marco Rozendaal, Aadjan Van der Helm, Walter Aprile, Arnold Vermeeren, Tilde Bekker, Marije Kanis, Wouter Middendorf

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Ambient Intelligent environments are interactive environments that can sense human behaviour and can respond intelligently. This workshop explores how interactive environments can be designed with persuasive quality, hereby influencing human experience and behaviour. The workshop follows a research-through-design approach in which practise-relevant insights are gained while designing. The focus will be on intuitive and rational decision-making, the role of aesthetics in persuasion, social and spatial influences as well as technological influences on persuasion, evaluation methods for persuasion, and the ethics of designing for persuasion.

Original languageEnglish
Title of host publicationAmbient Intelligence - 3rd International Joint Conference, AmI 2012, Proceedings
EditorsF. Paterno, B. de Ruyter, P. Markopoulos
Place of PublicationBerlin
Number of pages2
ISBN (Print)9783642348976
Publication statusPublished - 1 Jan 2012
Event3rd International Joint Conference on Ambient Intelligence, AmI 2012 - Pisa, Italy
Duration: 13 Nov 201215 Nov 2012
Conference number: 3

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference3rd International Joint Conference on Ambient Intelligence, AmI 2012
Abbreviated titleAmI 2012
City Pisa
OtherThird International Joint Conference on Ambient Intelligence


  • Aesthetics
  • Ambient intelligence
  • Decision-making research-through-design
  • Interactive prototyping
  • Persuasion


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