TY - JOUR
T1 - Designing interaction in digital tabletop games to support collaborative learning in children
AU - Spermon, M.
AU - Schouten, I.
AU - Hoven, van den, E.A.W.H.
PY - 2014
Y1 - 2014
N2 - According to Dillenbourg et al. (1996), collaborative learning occurs
when two or more people try to learn something together. This process consists
of four successive stages, one of which concerns collaborative interactions. In
this paper we present two studies that implemented two different ways of
increasing the number of collaborative interactions. To increase the number of
collaborative interactions in a game, the first study focused on degrees of
collaboration (Kahn and Mentzer, 1996) and the second study focused on
cooperative gestures (Morris et al., 2006a), which were used in the third degree
of the first study. In order to facilitate collaborative interactions and its
properties (Dillenbourg, 1991), we decided to design two digital tabletop games
with tangible interaction that both require collaboration to win. The evaluations
in both studies, by means of the Wizard of Oz method, showed a significant
increase in collaborative interactions. We also found that verbal and gestural
interactions are a better measure criterion for tabletop games than how much
people look at each other.
AB - According to Dillenbourg et al. (1996), collaborative learning occurs
when two or more people try to learn something together. This process consists
of four successive stages, one of which concerns collaborative interactions. In
this paper we present two studies that implemented two different ways of
increasing the number of collaborative interactions. To increase the number of
collaborative interactions in a game, the first study focused on degrees of
collaboration (Kahn and Mentzer, 1996) and the second study focused on
cooperative gestures (Morris et al., 2006a), which were used in the third degree
of the first study. In order to facilitate collaborative interactions and its
properties (Dillenbourg, 1991), we decided to design two digital tabletop games
with tangible interaction that both require collaboration to win. The evaluations
in both studies, by means of the Wizard of Oz method, showed a significant
increase in collaborative interactions. We also found that verbal and gestural
interactions are a better measure criterion for tabletop games than how much
people look at each other.
U2 - 10.1504/IJLT.2014.062446
DO - 10.1504/IJLT.2014.062446
M3 - Article
SN - 1741-8119
VL - 9
SP - 3
EP - 24
JO - International Journal of Learning Technology
JF - International Journal of Learning Technology
IS - 1
ER -