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Designing in an Immersive Virtual Reality Environment: Implications for Design Education

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Abstract

Immersive Virtual Reality (IVR) technology presents a transformative potential for architectural and interior design education, yet a clear understanding of students’ perceived benefits and challenges in real-world educational settings remains limited, creating a research gap. Existing research offers conflicting views on IVR’s integration, particularly concerning its impact on traditional design tools and its practical adoption. This study aims to explore students’ perceptions of incorporating IVR into architectural and interior design curricula, investigating perceived benefits of using IVR in design creativity and spatial visualization, discussing IVR’s potential to alleviate scale and proportion issues in design, comparing IVR with traditional tools, and identifying adoption challenges. 35 architecture and interior architecture students, with no or minimal VR experience, participated in this study. By providing empirical insights into students’ direct experiences with IVR in design education, this research offers a student-centric perspective often lacking in previous studies, contributing to informed curriculum development and instructional strategies. Findings revealed a generally positive student perception of IVR, particularly for its realism and engagement. The study demonstrates that students appreciate IVR’s potential to mitigate scale and proportion issues and its ability to foster design alternatives. This research underscores the need for educators to explore IVR’s features to maximize its educational efficacy. This student-centric research contributes empirical insights into IVR’s integration and informs curriculum development, to advance design education through immersive technologies, enhancing spatial understanding and spatial design.
Original languageEnglish
Title of host publicationExtended Reality
Subtitle of host publicationInternational Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part II
EditorsLucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Place of PublicationCham
PublisherSpringer
Pages113-126
Number of pages14
ISBN (Electronic)978-3-031-97769-5
ISBN (Print)978-3-031-97768-8
DOIs
Publication statusPublished - 3 Aug 2025
EventInternational Conference on eXtended Reality, XR Salento 2025 - Otranto, Italy
Duration: 17 Jun 202520 Jun 2025

Publication series

NameLecture Notes in Computer Science (LNCS)
Volume15738
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on eXtended Reality, XR Salento 2025
Abbreviated titleXR Salento 2025
Country/TerritoryItaly
CityOtranto
Period17/06/2520/06/25

Funding

The authors would like to thank students Sude Aşkın and Duru Orman, Research Assistants U. Efe Ucar and Ennur Incesakal, and VR LAB supervisor Yusuf Saatçi for their invaluable help in conducting the experiments. The authors would also like to express their gratitude to the participants from Istanbul Medipol University, Istanbul Technical University, and Eindhoven University of Technology for volunteering in this study. This study is supported by Istanbul Medipol University Scientific Research Projects Commission under project number 2022/44.

Keywords

  • Design Education
  • Immersive Virtual Reality (IVR)
  • Spatial Design

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