Abstract
Interfaces of interactive systems for domestic use are usually designed for individual interactions although these interactions influence multiple users. In order to prevent conflicts and unforeseen influences on others we propose to leverage the human ability to take each other into consideration in the interaction. A promising approach for this is found in the social translucence framework, which was originally described by Erickson & Kellogg. In this paper, we investigate how to design multi-user interfaces for domestic interactive systems through two design cases where we focus on the implementation of social translucence constructs (visibility, awareness, and accountability) in the interaction. We use the resulting designs to extract design considerations: interfaces should not prescribe behavior, need to offer sufficient interaction alternatives, and previous settings need to be retrievable. We also identify four steps that can be integrated in any design process to help designers in creating interfaces that support multi-user interaction through social translucence.
Original language | English |
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Title of host publication | Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16) |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 1303-1314 |
Number of pages | 11 |
ISBN (Electronic) | 978-1-4503-4031-1 |
DOIs | |
Publication status | Published - 4 Jun 2016 |
Event | 11th ACM Conference on Designing Interactive Systems (DIS 2016) - Queensland University of Technology, Brisbane, Australia Duration: 4 Jun 2016 → 8 Jun 2016 Conference number: 11 http://www.dis2016.org/ |
Conference
Conference | 11th ACM Conference on Designing Interactive Systems (DIS 2016) |
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Abbreviated title | DIS 2016 |
Country/Territory | Australia |
City | Brisbane |
Period | 4/06/16 → 8/06/16 |
Other | “Fuse" |
Internet address |