Designing for embodied being-in-the-world: Two cases, seven principles and one framework

J, van Dijk, C. Hummels

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

7 Citations (Scopus)
370 Downloads (Pure)

Abstract

How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-The-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-And-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.

Original languageEnglish
Title of host publicationTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages47-56
Number of pages10
ISBN (Electronic)9781450346764
DOIs
Publication statusPublished - 20 Mar 2017
Event11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017) - Keio University, Yokohama, Japan
Duration: 20 Mar 201723 Mar 2017
Conference number: 11
https://tei.acm.org/2017/
https://tei.acm.org/2017/

Conference

Conference11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017)
Abbreviated titleTEI 2017
CountryJapan
CityYokohama
Period20/03/1723/03/17
Internet address

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Keywords

  • Assistive technology
  • Embodied Being-in-The-World
  • Empowerment
  • Tangible interaction
  • Ubiquitous computing

Cite this

van Dijk, J., & Hummels, C. (2017). Designing for embodied being-in-the-world: Two cases, seven principles and one framework. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 47-56). Association for Computing Machinery, Inc. https://doi.org/10.1145/3024969.3025007