Designing for embodied being-in-the-world: Two cases, seven principles and one framework

J, van Dijk, C. Hummels

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

5 Citations (Scopus)

Abstract

How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-The-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-And-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.

LanguageEnglish
Title of host publicationTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages47-56
Number of pages10
ISBN (Electronic)9781450346764
DOIs
StatePublished - 20 Mar 2017
Event11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017) - Keio University, Yokohama, Japan
Duration: 20 Mar 201723 Mar 2017
Conference number: 11
https://tei.acm.org/2017/
https://tei.acm.org/2017/

Conference

Conference11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017)
Abbreviated titleTEI 2017
CountryJapan
CityYokohama
Period20/03/1723/03/17
Internet address

Fingerprint

Lenses

Keywords

  • Assistive technology
  • Embodied Being-in-The-World
  • Empowerment
  • Tangible interaction
  • Ubiquitous computing

Cite this

van Dijk, J., & Hummels, C. (2017). Designing for embodied being-in-the-world: Two cases, seven principles and one framework. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 47-56). Association for Computing Machinery, Inc. DOI: 10.1145/3024969.3025007
van Dijk, J, ; Hummels, C./ Designing for embodied being-in-the-world : Two cases, seven principles and one framework. TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc, 2017. pp. 47-56
@inproceedings{f8e6458be535448bb737c4eafc9417d2,
title = "Designing for embodied being-in-the-world: Two cases, seven principles and one framework",
abstract = "How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-The-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-And-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.",
keywords = "Assistive technology, Embodied Being-in-The-World, Empowerment, Tangible interaction, Ubiquitous computing",
author = "{van Dijk}, J, and C. Hummels",
year = "2017",
month = "3",
day = "20",
doi = "10.1145/3024969.3025007",
language = "English",
pages = "47--56",
booktitle = "TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction",
publisher = "Association for Computing Machinery, Inc",
address = "United States",

}

van Dijk, J & Hummels, C 2017, Designing for embodied being-in-the-world: Two cases, seven principles and one framework. in TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc, pp. 47-56, 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017), Yokohama, Japan, 20/03/17. DOI: 10.1145/3024969.3025007

Designing for embodied being-in-the-world : Two cases, seven principles and one framework. / van Dijk, J,; Hummels, C.

TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc, 2017. p. 47-56.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - Designing for embodied being-in-the-world

T2 - Two cases, seven principles and one framework

AU - van Dijk,J,

AU - Hummels,C.

PY - 2017/3/20

Y1 - 2017/3/20

N2 - How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-The-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-And-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.

AB - How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-The-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-And-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.

KW - Assistive technology

KW - Embodied Being-in-The-World

KW - Empowerment

KW - Tangible interaction

KW - Ubiquitous computing

UR - http://www.scopus.com/inward/record.url?scp=85018571692&partnerID=8YFLogxK

U2 - 10.1145/3024969.3025007

DO - 10.1145/3024969.3025007

M3 - Conference contribution

SP - 47

EP - 56

BT - TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction

PB - Association for Computing Machinery, Inc

ER -

van Dijk J, Hummels C. Designing for embodied being-in-the-world: Two cases, seven principles and one framework. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc. 2017. p. 47-56. Available from, DOI: 10.1145/3024969.3025007