@inproceedings{aa95a2faa480456fa1507fd07e9d30be,
title = "Designing art galleries (Media Exposition)",
abstract = "We present a method for generating interesting levels based on several NP-hardness reductions for a puzzle game based on the Art Gallery problem.",
keywords = "Art Gallery problem, Level generation, NP-hard, Puzzle",
author = "{van Benthem}, Toon and Kevin Buchin and Irina Kostitsyna and Stijn Slot",
year = "2020",
month = jun,
day = "1",
doi = "10.4230/LIPIcs.SoCG.2020.80",
language = "English",
series = "Leibniz International Proceedings in Informatics, LIPIcs",
publisher = "Schloss Dagstuhl - Leibniz-Zentrum f{\"u}r Informatik",
editor = "Sergio Cabello and Chen, {Danny Z.}",
booktitle = "6th International Symposium on Computational Geometry (SoCG)",
note = "36th International Symposium on Computational Geometry, SoCG 2020 ; Conference date: 23-06-2020 Through 26-06-2020",
}