Designing and testing human computer interaction: a case study in virtual clay modelling

C.C.M. Hummels, C.J. Overbeeke

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    Abstract

    In this paper we present an interaction design method that starts from the user and his task. This implies that the designer has to develop perceivable actions for the user, based on the task to perform and the perceptual-motor skills of the user. Technical or time constraints of the design project must not hamper the natural performance of the task. Finally, the interaction designer should design a HCI system by extensively performing user tests with low fidelity prototypes with high (inter)action relevance. We tested this interaction design method for virtual clay modelling. The results support our belief that this method is of use in developing intuitive systems.
    Original languageEnglish
    Title of host publicationProceedings of the 31th International symposium on automotive technology and automation (ISATA), 1998
    EditorsD. Roller
    Place of PublicationCroydon
    PublisherAutomotive Automation Ltd.
    Pages27-34
    Publication statusPublished - 1998
    Eventconference; 31th International symposium on automotive technology and automation (ISATA), 1998 - Düsseldorf, Germany
    Duration: 2 Jun 19985 Jun 1998

    Conference

    Conferenceconference; 31th International symposium on automotive technology and automation (ISATA), 1998
    Abbreviated titleISATA 31
    Country/TerritoryGermany
    CityDüsseldorf
    Period2/06/985/06/98
    Other31th International symposium on automotive technology and automation (ISATA), 1998

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