Designing and evaluating the tabletop game experience for senior citizens

A. Al Mahmud, O. Mubin, C.S. Shahid, J.B.O.S. Martens

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    43 Citations (Scopus)
    1 Downloads (Pure)

    Abstract

    In this paper, we report on the design and evaluation of a tabletop game especially created for senior citizens. The game is intended to provide leisure and fun and is played with four players on an augmented tabletop. It evolved from existing games and rules that are popular and familiar amongst senior citizens. Several aspects that are part of the gaming experience, such as immersion, flow, affect and, challenge, were assessed experimentally. The gaming experience was measured relatively by subjectively comparing user reactions across two sessions, one using a conventional board game and another using a digital tabletop version of the same game. Our results indicate that senior citizens found the tabletop version of the game to be more immersive and absorbing. We also discuss some implications to tabletop game design that can be deduced from the qualitative feedback provided by our participants.
    Original languageEnglish
    Title of host publicationNordiCHI 2008 : Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, Lund, Sweden, October 20 - 22, 2008
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages403-407
    ISBN (Print)978-1-59593-704-9
    DOIs
    Publication statusPublished - 2008
    Event5th Nordic conference on Human-Computer Interaction (NordiCHI 2008) - Lund, Sweden
    Duration: 20 Oct 200822 Oct 2008
    Conference number: 5

    Publication series

    NameACM International Conference Proceeding Series
    Volume358

    Conference

    Conference5th Nordic conference on Human-Computer Interaction (NordiCHI 2008)
    Abbreviated titleNordiCHI 2008
    CountrySweden
    CityLund
    Period20/10/0822/10/08

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