Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
|Name||Lecture Notes in Computer Science|
|Publisher||Springer International Publishing|
|Conference||Games and Learning Alliance, Third International Conference, (GALA2014)|
|Period||2/07/15 → 4/07/15|