TY - GEN
T1 - Designing a serious game as a diagnostic tool
AU - Gongsook, Pongpanote
AU - Peijnenborgh, Janneke
AU - van der Spek, Erik
AU - Hu, Jun
AU - Bellotti, Francesco
AU - Berta, Riccardo
AU - de Gloria, Alessandro
AU - Curatelli, Francesco
AU - Martinengo, Chiara
AU - Rauterberg, Matthias
AU - Hendriksen, Jos
PY - 2015/9/2
Y1 - 2015/9/2
N2 - Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
AB - Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
KW - Serious game Diagnostic tool Game design
U2 - 10.1007/978-3-319-22960-7_7
DO - 10.1007/978-3-319-22960-7_7
M3 - Conference contribution
SN - 978-3-319-22959-1
T3 - Lecture Notes in Computer Science
SP - 63
EP - 72
BT - Games and Learning Alliance
A2 - De Gloria, Alessandro
PB - Springer
CY - Berlin
T2 - Games and Learning Alliance, Third International Conference, (GALA2014)
Y2 - 2 July 2015 through 4 July 2015
ER -