Designing a serious game as a diagnostic tool

Pongpanote Gongsook, Janneke Peijnenborgh, Erik van der Spek, Jun Hu, Francesco Bellotti, Riccardo Berta, Alessandro de Gloria, Francesco Curatelli, Chiara Martinengo, Matthias Rauterberg, Jos Hendriksen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)
    4 Downloads (Pure)

    Abstract

    Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publicationThird International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers
    EditorsAlessandro De Gloria
    Place of PublicationBerlin
    PublisherSpringer
    Pages63-72
    Number of pages10
    ISBN (Electronic)978-3-319-22960-7
    ISBN (Print)978-3-319-22959-1
    DOIs
    Publication statusPublished - 2 Sept 2015
    EventGames and Learning Alliance, Third International Conference, (GALA2014) - Bucharest, Romania
    Duration: 2 Jul 20154 Jul 2015

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer International Publishing
    Volume9221

    Conference

    ConferenceGames and Learning Alliance, Third International Conference, (GALA2014)
    Abbreviated titleGala2014
    Country/TerritoryRomania
    CityBucharest
    Period2/07/154/07/15

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