Designing a Head-Up for game children

K.J.J. Hendrix, Y. Guo, H.M.J. van de Mortel, T.J.W. Tijs, P. Markopoulos (Editor)

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    Abstract

    Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with an intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a non-electronic version of the game at first encounter.
    Original languageEnglish
    Title of host publicationBCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction, Liverpool, United Kingdom — September 01 - 05, 2008
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages45-53
    Volume1
    ISBN (Electronic)978-1-906124-04-5
    Publication statusPublished - 1 Sept 2008
    Event22nd BCS HCI Group Annual Conference on People and Computers : Culture, Creativity, Interaction, (BCS-HSI 08) - Liverpool, United Kingdom
    Duration: 1 Sept 20085 Sept 2008

    Conference

    Conference22nd BCS HCI Group Annual Conference on People and Computers : Culture, Creativity, Interaction, (BCS-HSI 08)
    Country/TerritoryUnited Kingdom
    CityLiverpool
    Period1/09/085/09/08

    Keywords

    • head-up game
    • design for children
    • pervasive technology
    • design
    • Human factors

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