@inbook{b38ce3c7543b4fbcacd257d6173500c0,
title = "Design of an interactive playground based on traditional children{\textquoteright}s play",
abstract = "Abstract. This paper presents a novel method for interactive play- ground design, based on traditional children's play. This method com- bines the rich interaction possibilities of computer games with the phys- ical and open-ended aspects of traditional children's games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.",
author = "D. Tetteroo and D. Reidsma and {Dijk, van}, E.M.A.G. and Anton Nijholt",
year = "2012",
doi = "10.1007/978-3-642-30214-5_15",
language = "English",
isbn = "978-3-642-30213-8",
series = "Lecture Notes of the Institute for Computer Sciences : Social Informatics and Telecommunications Engineering",
publisher = "Springer",
pages = "129--138",
booktitle = "Intelligent Technologies for Interactive Entertainment",
address = "Germany",
}