Design for Connecting People Through Digital Artworks with Personal Information

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Nowadays, people often experience physical separation in daily life. The level of social connectedness between people is declining gradually, but social connectedness is much important for human well-being. Communication techniques for people connecting remotely are most aimed at verbal information communication. However, during physical interaction, there is still a lot of non-verbal personal information other than direct verbal information we can perceive that contributes to social connectedness. Therefore, we try to explore if combining non-verbal personal information into digital artworks in a daily context, would influence connectedness between people. In this paper, we present VizArt, a channel that helps people connect through digital artworks with non-verbal personal information. A functional prototype was implemented and a pilot experiment was conducted.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2022
Subtitle of host publication21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings
EditorsBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Rod McCall
Place of PublicationCham
PublisherSpringer
Pages386-397
Number of pages12
ISBN (Electronic)978-3-031-20212-4
ISBN (Print)978-3-031-20211-7
DOIs
Publication statusPublished - 24 Oct 2022
Event21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 - Bremen, Germany
Duration: 1 Nov 20223 Nov 2022

Publication series

NameLecture Notes in Computer Science (LNCS)
Volume13477
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022
Country/TerritoryGermany
CityBremen
Period1/11/223/11/22

Funding

Acknowledgement. The first author of this paper is supported by China Scholarship Council (CSC). The first author of this paper is supported by China Scholarship Council (CSC). The design of “Walk into Broccoli” in the experiment setup is from the Digital Art Class outcomes. Thanks to my team member Yingxia Li, Xinyi Xu, Mengyao Chen, and Xuan Lu. The smart cushion for office chairs is from BOBO Technology. Thanks to BOBO Technology for providing the smart cushions and related technical support in this experiment.

Keywords

  • Digital artworks
  • Personal information
  • Social connectedness

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