Design for balanced engagement in mixed level sports teams

Sander J.A. Bogers, C.J.P.G. Megens, S.B. Vos

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    4 Citations (Scopus)
    2 Downloads (Pure)


    Most interactive sports-oriented products that are commercially available focus on individual athletes. The ones that focus on team sports rarely go beyond performance monitoring. Therefore, in this case study we focus on team dynamics in secondary school sports teams. These teams typically have to deal with unbalanced engagement due to skill level differences. This can impede the goals of these PE-classes; to raise young people's enthusiasm for a variety of sports and to teach them how to work together as a team. In this project we explore a design solution aimed at balancing engagement in these mixed level sports teams, through an intelligent system of connected light jerseys. The jerseys, iteratively developed through experiential prototypes that were used during secondary school basketball games, were able to measure ball possession and give feedback through a series of light stripes. In this paper we describe two iterations of this case study and our quantitative and qualitative findings of team engagement.
    Original languageEnglish
    Title of host publicationCHI'17 Extended Abstracts. Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, 6-11 may 2017, Denver, Colorado
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Number of pages9
    ISBN (Electronic)9781450346566
    ISBN (Print)978-1-4503-4656-6
    Publication statusPublished - 6 May 2017
    Event35th Annual ACM CHI Conference on Human Factors in Computing Systems (CHI 2017) - Colorado Convention Center, Denver, United States
    Duration: 6 May 201711 May 2017
    Conference number: 35 (Link to publication in Scopus)


    Conference35th Annual ACM CHI Conference on Human Factors in Computing Systems (CHI 2017)
    Abbreviated titleACM CHI 2017
    Country/TerritoryUnited States
    Internet address


    • Behavior change
    • Empirical study that tells us about how people use a system
    • Field study
    • Games/play
    • Interaction design
    • Prototyping/implementation
    • Schools/educational setting
    • Sensors
    • Wearable computers

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